In the game, we played as the self-created leader of Inquisition - an organization formed to discover who is responsible for shredding the border between the worlds of mortals and demons. We have an abundance of both critics and role-playing game fans on our editorial board, so Inquisition has earned itself a pretty high ranking. The result delighted critics and divided gamers some adored it, while others called it the biggest RPG disappointment of recent years. The third installment of Dragon Age tried to reconcile orthodox fans of the Dragon's Age first part with those who liked changes in the second part of the series. More about The Witcher 2: Assassins of Kings.The success of Wild Hunt did not come out of the thin air, and Assassins of Kings is a piece of perfect evidence of that. The storyline was also engaging, the world was interesting, the system of development, alchemy, and combat was fun. As the story unfolded there were plenty of dilemmas that made a difference - in terms of moral choices and their impact on gameplay, The Witcher 2 is still amazing. Our decision determined the shape of a huge bit of the game. And even if it has not yet been the world's top role-playing game like The Witcher 3 was, it's already been a production that didn't need to be any shy.Īssassins of Kings dragged us into the middle of a racial conflict and forced Geralt to give up on his neutrality principle and choose one side. The next title of the series The Witcher 2has already been created on the original Red's engine. Before Wild Hunt conquered the world, The Witcher was the first studio's successful game, but developers were forced to milk outdated technology for all its worth, making it still quite clunky in some aspects. Noire has many years behind its belt, it remains a must-play title for crime fiction fans.ĬD Projekt RED's road to the gaming top league consisted of three big steps (and a few minor ones, which we'll skip in this story). Perfectly nuanced facial expressions of the characters met in the game are particularly important - we discover the truth based on what they say, so as on what their body language does. We don't spend most of the time on thrilling chases or bloody shootouts (although these also happen) but laboriously gather evidence and interrogate lying witnesses. Our life, however, resembles more noir fiction movies rather than the adventures of an action movie hero. L.A.Noire takes us to the City of Angels, where we climb the ladder of a police career. Despite a difficult childhood and the early loss of a parent (the studio shut down sometime after the game's premiere), game grew up to be an exceptional representative of his genre, making a mark in the history of electronic entertainment with its original atmosphere, revolutionary facial expressions, and bold ideas. A child born in struggle and reportedly now in a toxic work environment. Noire is the only child of the Team Bondi studio. Idea of the clubs, once free of technical issues, added quite a bit of variety to the game, sadly no one will experience it today - DriveClub's servers were shut down in 2019. The game had a traditional single-player campaign and online racing, supplemented by the introduction of the clubs - the automotive equivalent of MMO guilds, where players could work together to unlock new paint jobs, break new records, or challenge rival clubs. The final nail in the studio's coffin was an excessive ambition. Even though the production got back on track, Sony didn't forgive such a setback, and the Evolution Studios team ceased to exist in 2016. After a year since its release DriveClub became one of the best arcade racers on the market. The developers ultimately dealt with the technical problems, added extra features, tracks, and visual effects. It didn't work out - considerably delayed-release, and issues with an indispensable network module lasted for months. DriveClub was supposed to be one of the titles to encourage gamers to purchase Sony PlayStation 4.
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